PARAGLIDER
Playing with a Controller is recommended.
You can also play on mobile, but a controller is needed.
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Made by UnityMember using Godot 3.2.2 for the MizJam 1 Gamejam in 48 hours (non consecutive)
Sprites by Kenney (1-Bit Pack)
Font by Yuji Adachi (Arcade)
Music by Azureflux (The Precession of the Equinoxes in the Inverted Alps)
SFX by OwlStorm (https://freesound.org/people/OwlStorm/sounds/404794/)
Mativve (https://freesound.org/people/Mativve/sounds/414329/)
stomachache (https://freesound.org/people/stomachache/sounds/29813/)
jeckkech (https://freesound.org/people/jeckkech/sounds/391655/)
Free-Rush (https://freesound.org/people/Free-Rush/sounds/336933/)
Mike Koenig (http://soundbible.com/2108-Shoot-Arrow.html)
SPECIAL THANKS to Miziziziz for hosting the event.
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Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | UnityMember |
Genre | Platformer |
Made with | Inkscape, Audacity, Godot |
Tags | 2D, mizjam, mizjam1, Pixel Art, Singleplayer |
Code license | MIT License |
Average session | A few minutes |
Languages | Greek Modern, English |
Inputs | Keyboard, Gamepad (any) |
Comments
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Nice job. The only criticism that I would throw your way is changing the glide button from the jump button. It led me to missing long glides because I couldn't press the button long enough to get max jump height and fast enough to get the glide started soon enough.
That's actually a great idea! The glide should definitely be on Shift/R1/RB.
Thanks for the feedback.
Cool little game. Core mechanic works well.